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The iPhone could revolutionise gambling, says report

iPhone and other touchscreens could revolutionise the market. Despite my head shaking as I walked through the casinos in Las Vegas (brilliant money making enterprises), you can’t deny it. Folk love it. And the animation and UI potential of the iPhone marks it out as a good medium for gaming I’m sure.

Here’s an overview of Screen Digest’s latest report:

Released in the same month that Apple’s iPhone 3G went on sale, the report reveals the potentially revolutionary impact that touchscreen handsets could have on mobile gaming. In particular, Screen Digest expects that the iPhone will drive the growth of the North American market raising it to the leading global market by revenue next year.

From the perspective of both games developers and mobile users, these units have the potential to be the number one device for mobile gaming. This is supported by recently released retail sales figures that show 10 million applications were downloaded from the Apple online store in the three days after the iPhone 3G went on sale on July 11. However the handset presents technical challenges for developers, limiting the sophistication of the games on offer which in turn restricts audience retention.

You can get a PDF of the full release and some charts here.

By Ewan

Ewan is Founder and Editor of Mobile Industry Review. He writes about a wide variety of industry issues and is usually active on Twitter most days. You can read more about him or reach him with these details.

3 replies on “The iPhone could revolutionise gambling, says report”

I don't know about anyone else, but I don't really see how this a good thing. Well, obviously apart from the companies behind the gambling applications.

Mobiles as it is, are in some sense addictive, and adding the gambling aspect on to that, I think will only cause more problems with gambling addictions. And then, there is the issue of protection for younger people, and even “adults”, so they don't end up piling themselves into heaps of debt.

I'm not a fan of gambling, and I'm not a fan of how it has recently become a more fashionable pastime (with the increasing number of sites popping up all over the web, and whatnot); and while yes, it may be a good idea to make money, surely Networks and even Manufacturers should take on a duty to protect their customers.

Samantha.

I don't know about anyone else, but I don't really see how this a good thing. Well, obviously apart from the companies behind the gambling applications.

Mobiles as it is, are in some sense addictive, and adding the gambling aspect on to that, I think will only cause more problems with gambling addictions. And then, there is the issue of protection for younger people, and even “adults”, so they don't end up piling themselves into heaps of debt.

I'm not a fan of gambling, and I'm not a fan of how it has recently become a more fashionable pastime (with the increasing number of sites popping up all over the web, and whatnot); and while yes, it may be a good idea to make money, surely Networks and even Manufacturers should take on a duty to protect their customers.

Samantha.

I don't know about anyone else, but I don't really see how this a good thing. Well, obviously apart from the companies behind the gambling applications.

Mobiles as it is, are in some sense addictive, and adding the gambling aspect on to that, I think will only cause more problems with gambling addictions. And then, there is the issue of protection for younger people, and even “adults”, so they don't end up piling themselves into heaps of debt.

I'm not a fan of gambling, and I'm not a fan of how it has recently become a more fashionable pastime (with the increasing number of sites popping up all over the web, and whatnot); and while yes, it may be a good idea to make money, surely Networks and even Manufacturers should take on a duty to protect their customers.

Samantha.

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