Archive for the ‘Google’ Category

My Google Latitude is now live to the world

Wednesday, May 20th, 2009

People I know from London keep asking me, “Are you in San Francisco?” and, people from San Francisco keep asking if I’m in London.

The where-are-you question is very, very relevant in the context of business so I’ve been trying to solve that with the use of a Where Am I function on my personal site, Ewan.net.

I was previously using BlogLoc for this function… but it was getting a little bit annoying having to manually update every time I remembered.

So instead I’ve decided to try out Google’s Latitude facility. Latitude allows you to see the locations of your friends on a Google Map (either on your phone or online) and it works pretty well.

Recently the Google Latitude team announced that they’ve added a public ‘badge’ facility that you can place anywhere on the web to show off your current location. This definitely isn’t for everyone, especially if you’re a little bit suspicious or concerned about your privacy. But I like the concept myself and I thought it was worth a try. Google have been particularly direct with their warnings — which I heeded — so I haven’t displayed by actual street level GPS location. Instead I’ve displayed my general ‘city level’ location.

Here’s what it looks like on the blog:

Nifty.

If you’d like to do the same, get your Google Latitude Public Location Badge here.

Originally published on Ewan.net and automatically republished here on Mobile Industry Review. View the original post.

Vodafone’s ‘App Store’: Mobile developers respond

Tuesday, May 12th, 2009

I just published Vodafone’s news regarding their ‘app store’ initiative — and I’m already getting questions and reaction in from developers.

Here are some quotes right off the press from some mobile developers. (I have removed names).

- “I’d like to know how much of my revenues they’ll demand.”

- “I like the ease of billing and the potential of micro-payments.”

- “I suspect they’ll take 30% just like Apple / Nokia etc. I hope it’s not more than that.”

- “It’s just another App store - we WILL develop for it, obviously, but only because I’m yet to see which store will capture the minds of consumers.”

- “I very much like the concept. Especially if one SDK works across a number of MNOs. That would be really cool.”

- “Is this too good to be true? It sure looks like it.”

- “If they were REALLY thinking of developers, they’d be finding a way to reduce the amount of work we need to do across the various mobile programming languages. Perhaps they are, I can’t quite work it out yet.”

- “Interesting, interesting… that’s all I have to say until you tell us more, Ewan.”

I’m aiming to have more information soon! If you’ve got a comment or opinion, drop me a note — ewan@mobiledeveloper.tv.

(I regularly tap up people for live reaction — if you’d like to be on that list, add me at ewanmacleod@gmail.com on Google Talk or ewanjmacleod on Skype.)

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Mobile Monday Silicon Valley rocked

Tuesday, May 5th, 2009
May 4, 2009
6:31 pm to 10:31 pm

Mobile Monday Silicon Valley was fantastic this evening. There was a huge turnout on an uncharacteristically rainy San Francisco evening for the Location-Aware app demo evening.

Skyhook Wireless kindly underwrote the bar and gave a pitch at the beginning of the series of presentations, outlining their rather excellent range of location services available to mobile developers. I managed to catch Skyhook’s Director of Marketing, Kate Imbach, on camera discussing the merits of their offering. Suffice to say if you’re a developer and you’d like to integrate location based services (e.g. Find Me) into your app, definitely, definitely talk to Skyhook.

Here are the companies who presented:

  • Crazymenu.com - Launched their iPhone (lunchtime) online restaurant discovery and ordering facility. I really liked their concept. I’m going to look for it in the iPhone app store.
  • Cristdrive - Their application, Voilà, will simply and elegantly tell any of your online services where you are, right now. $0.99 in the app store.
  • Retronyms - Couldn’t make it for some reason so Kate from Skyhook did her best with their presentation. They’ve got a rather interesting GPS game by the name of Seek ‘n Spell going live. Check their site.
  • Wertago - Showed off their app offering city nightlife in the palm of your hand. Nice!
  • Geoterrestrial - GPSToday, a comprehensive Windows Mobile application offering an array of GPS related services. If you’re into location services, definitely check out what they’ve created — amongst other features, it’ll sit in the background and continually tell folk where you are.
  • HearPlanet - Dale Larson’s audio city guides deliver location information that really speaks to you. You can, as the site puts it, ‘leave those bulky tour books behind and let HearPlanet (iPhone) show you the way. Get it on the App Store. It’s the #2 rated Travel app at the moment and they’ve had almost 500k downloads so far.
  • Life360 - Trades on fear. But in a good way. Their mobile (and desktop) services deliver you instant safety, security and peace of mind. I’m going to get this for my wife and I. Google Latitude helps show where we both are.. but I want more than that. I particularly like their ‘find your family in an emergency’ facilities.
  • Carrrmatey by Lionebra –> Brought the house down. So much so that I filmed their pitch. I think the audience were really taken with the pirate theme. It’s a really smart utility that records where you left your car, reminds you to return at appointed times (for meters) and guides you back to your car — rather useful if you keep on forgetting where you parked.

I managed to get some good video interviews tonight — I was going to hold them back until we’ve launched with the nice new look and feel, but it’s al about content, right? I’m going to aim to get the first lot of videos up tomorrow morning.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Help: Is this a mobile developer FAIL?

Saturday, May 2nd, 2009

Whilst we get busy with the new design and arranging of developer interviews, I need your assistance on this conundrum. I’m not sure whether it’s a complete ‘FAIL’ (as the phrase goes) on the part of the developer, or whether it’s just-one-of-those-things.

I’ve been using my Android G1 a lot since I arrived in America because, conveniently, my US T-Mobile sim works perfectly with it (even though it’s a UK device). I didn’t have to do any configuration since HTC thoughtfully included the T-Mobile US web settings on the device already.

So I’ve been taking pictures.

As you do in a city as nice and as varied as San Francisco.

I’d like to send them directly to Flickr. Since there’s no ShoZu service on Android at the moment (and I haven’t re-installed Pixelpipe yet) I thought I’d have a look around the Marketplace on Android.

Unlike others, I take it upon myself to buy as many applications as possible. I did a certain amount of evaluation on ‘Flickr Upload’ when I came across it. From memory it was $0.99. Or perhaps less.

I scrolled down to the comments.

On the 28th of April, ‘Matthew’ commented:

Works wonderfully. Well integrated.

.. and he gave it five stars.

I suspect Matthew is referring to the share option. When you take a photo on Android, there’s a button that pops up called ‘Share’. Click on that and you get the choice of sharing by Email, by Google Mail or — to Flickr (enabled by this application). Smart. I was warming to the concept.

I noted that it’s had between 100-500 downloads. Ok. Not a brilliant well-trodden path. I continued with the comment review.

On the 21st of April, ‘z0mbix’ commented:

Will not authorise with flickr on t-mobile/G1. Can’t get any reply from the developers em[ail]…

Er.

I’d gone off it right away.

The final comment on the app’s frontpage was a day before z0mbix’s one from Benjamin:

Exactly what I was looking for works perfectly

Hmmm.

Z0mbix’s comment put me right off. But I reasoned there must be a reason, maybe he/she didn’t know what they were doing? Afterall if Benjamin and Matthew each had a good experience, I should be ok?

Right?

As I walked out of the Westfield Mall in downtown San Francisco I spotted an advert I wanted to write about. I decided to download Flickr Upload there and then, configure it and get moving.

I paid the money, the app downloaded and within seconds I’d got to the main prompt, asking me to authorise my Flickr account to work with it. Fair enough.

I typed in my Yahoo account username and password and hit ‘login’.

Nothing happened.

Nothing.

The screen went blank.

Er.

‘I’ve just paid a dollar for this,’ I thought, rather disappointed. I was experiencing the pain of fellow user, z0mbix.

I tried again. Maybe I typed my details wrong?

Again it failed. The app just sat on a blank screen like this:

Rubbish!

I ended up sending the photo to my email account and walked home, rather annoyed with myself.

I was annoyed because I thought I’d obviously got my Yahoo password wrong.

What self respecting developer would allow an application to go live — a chargeable application at that — which doesn’t actually work?

Then I reasoned that it must be a Yahoo screw-up and spent a good few blocks cursing them in my mind.

I got back to my desktop and immediately changed my Yahoo password to check I had it correct.

Again I tried authorising the app.

Nothing. Nada.

I’ve bought a dud.

I don’t know who is responsible. It COULD be Yahoo, entirely. But one assumes that the two other recent commenters on Android Marketplace aren’t lying and they got it to work.

I’ve tried a few times over the past few days to activate it to no avail.

So I looked up the developer online.

They’re called Macrospecs and they’re a privately-owned startup in the bay area.

Ah hah! They’ll have a GetSatisfaction page, right? Or a forum or something?

No.

Nothing!

It’s a one-page website and — ultra annoyingly — the ‘contact’ page goes straight through to their email address.

Confusingly there is absolutely no reference to the Flickr Upload application on their site.

I then had a look back on the Android Marketplace and saw that the ‘developer site’ is listed as FaceofMobile.com/Flickr. Ah hah!

No, hold your excitement.

This is the entire site:

Yup… it’s one page. It consists of three screenshots and a macrospecs logo, with no link. No contact details. No support option. Nothing.

In fairness to the developer, one wouldn’t expect that many support enquiries from an application that simply sends a photo to a Flickr account. It’s not rocket science and there’s hardly any failure points.

Except the authorisation process.

And, of course, macrospecs don’t control that, Yahoo do.

Tough luck for me and z0mbix, right? If it ain’t working, you can try contacting macrospecs but it’s rather clear they don’t want to know — and are not expecting to support any enquiries.

I hunted around and I found a support forum for macrospecs’ Face of Mobile application, a $1.99 Windows Mobile Facebook app.

I suppose I could try posting there.

But I’m not feeling very welcome — or smart for buying the app. Indeed I’ve paid a dollar for the privilege.

It’s perfectly fine for it to happen to me, I have a good understanding of the trials and tribulations of mobile development — but if this is the experience of your average consumer who’s just picked up a G1 or G2 and is expecting 100% friction-free total quality-assured service from the Android Marketplace, they’re not going to be at all impressed.

Like the ringtone marketplace a few years ago — you’ll pay once and if the experience sucks, you definitely won’t ever pay again.

What’s the right response?

Is this a FAIL on the part of the team at macrospecs? Is it a Yahoo FAIL?

Or is it an Android FAIL?

Would this have happened on an iPhone?

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Got 60 friends? Spell out a message with Google Latitude

Wednesday, April 15th, 2009

I came across this rather nifty proof-of-concept video from the Google Latitude team.

Latitude, if you’re not familiar with it, is an add-on to Google Maps that (amongst other features) overlays an avatar of your friends on Google Maps. So if you’re out-and-about you can see their location. Or if you’re on your desktop you can see a large Google Map of your friends.

Typically innovative, Google decided to take things to the next level. Wouldn’t it be neat that, if you had sufficient friends each with a T-Mobile G1 (for example), you could position them on the map to spell out a message.

Granted, you’d need to have quite a bit of spare time. But it’s doable, right?

Right.

The Google Latitude team stuck their money where their mouth is and had a bit of fun, thus:

That there is a screenshot of a Google Maps screen spelling out ‘Hi Mom’ across central San Francisco. Each little square you see is an avatar representing a physical Google team member with a phone standing in the corresponding physical location in San Francisco.

The enterprising chaps also made a video documenting the process of setting this up:

There is, I suspect, limited value in spelling out messages using your friends on Google Maps / Latitude. But it’s a super proof-of-concept for the technology.

And a reminder to get on Latitude.

Latitude, of course, isn’t yet available for the iPhone so that’s most of San Francisco ruled out. But for everyone back in Europe sporting your common-or-garden N-Series Nokia device, perhaps it’s time you and your friends spent this Saturday spelling out ‘Hello Your Majesty’ across a map of London.

(You’ll need about 10-12 friends per character.)

Originally published on Ewan.net and automatically republished here on Mobile Industry Review. View the original post.

Me: ‘What about the 400m Ovi compatible handsets by Dec 2010?’ iPhone Dev Rockstar: ‘Uhhh?’

Friday, April 10th, 2009

I’ve just come back from a brilliant event produced by AdMob. They’ve recently launched a new offering for developers — The AdMob Download Exchange. The concept being that you can trade traffic on your iPhone App with other developers — like a Link Exchange — to promote your applications. Here’s a quick graphic to illustrate:

Of course AdMob are also hugely active in the application monetisation space with well over 1,000 iPhone applications carrying AdMob inventory. What’s good to know is that in many cases, AdMob is writing cheques (or ‘checks’) in excess of $10k+ to a lot of developers. (Indeed, some of the more popular apps are knocking back hundreds of thousands in AdMob revenue.)

So this evening’s event was both an introduction to AdMob’s iPhone related services, a panel discussion on the hot topic du jour (iPhone App Discoverability) as well as the opportunity for developers to network with each other.

The panel featured the following luminaries:

Mike Kerns, CEO, Citizen Sports (Sportacular)
Jonathan Zweig, CEO, Jirbo / Epic Tilt (ESPN Cameraman, many others)
Ben Lewis, Founder, TapJoy
Alan Wells, Zynga

Here’s a pic:

09042009274

The always reliable and informed Richard Wong (far right in the blue shirt), General Partner of Accel Partners was moderator. If, by the way, you’ve come up with a genius mobile service, you should be talking with Richard. Right now. They’re hunting.

My evening began on the boulevards of San Mateo — a rather picturesque series of boutique shops and pizza restaurants (I think I walked by about 10 pizza outlets on the walk from the station). I used the always reliable Google Maps on my N95 8GB to navigate the 10 minute walk from station to venue. (In a show of solidarity I thought I should bring my UK iPhone to the event — but in an uncharacteristic effort to avoid being nailed for £7/meg in data from o2 UK, I’ve had it set to Airplane mode, so I’ve been using my TMO USA sim in my N95.)

I arrived about 15 minutes early so the Benjamin Franklin Hotel wasn’t quite ready. I spotted a chap standing outside with his iPhone and I theorised he might well be one of the 150 developers attending the event. I struck up a conversation. Turns out that the chap — Steffen Frost has been working with iPhone app development since May 2007. He came up with the concept 1st of May 2007 and had $100k+ seed funding within two weeks. Nice. His product? Carticipate. They’ve basically fixed car-trip-sharing by iPhone.

Here’s a pic I snapped of Steffen:
09042009265

“Show me!” I said as he described the concept. Within seconds he was showing the functions. You can browse the trips already being made in your area and ask to ride-share. Or if you’re heading somewhere yourself, you can advertise your trip and see if anyone else wants to join you. Smart. They’ve had some substantial interest from a lot of big companies wanting to sanitise their employee commuting traffic (amongst other applications).

“What’s your next platform?” I asked Steffen, “After iPhone?”

“Android,” he replied. “How about Nokia?” I asked.

“Yeah, well…”

Suffice to say he was severely unimpressed by the current Nokia offering.

That wasn’t a unique viewpoint. I’ll come to that later.

The venue opened a few minutes later so Steffen and I popped in. Jeff from 148apps, (the iPhone review site) had written his Twitter ID on his label — so I promptly copied and began marching around the room thrusting my hand out and asking questions left, right and centre.

Goodness me it’s iPhone, iPhone, iPhone. Obviously this was an iPhone developer meetup — but I was fascinated to see how insular, how wholly-iPhone the development community is here in Silicon Valley.

“What’s your next platform?” I asked another developer.

“Er… probably Android,” he replied, after a bit of thought.

“Right… and, after that?” I prompted.

“Well,…” he replied, the conversation trailing off to the point that we both stood there in silence for a few seconds.

I remembered myself and spluttered out “Blackberry?”

“Well…” he replied again. A nice way of saying no.

Ok.

“What about Ovi?” I asked. Hopeful. I was expecting either a venomous “GET OUT” or a knowing nod.

“Ovi? What’s that?” he looked at me confused.

“Er, the Nokia offering — their app store?”

He and his two colleagues who’d now joined us looked horrified. As though I’d taken their iPhone and nailed it to the wall.

“Nohhhkeeaaaa?” They asked. I’m sure their minds were drifting to the $29.99 bollocks-handsets they see on display in the mobile operator stores. The rubbish ones — the glorified mobile telephones complete with alarm clocks. (Think the Nokia 2100 series).

“Er LIKE NO,” said the chap’s colleague, as the other two nodded vigorously.

Interesting!

I thought I’d try out a killer stat on them.

“So 17m iPhones on the planet — Nokia reckons they’ll have the Ovi Store on 400m handsets by the end of 2010.” (I was paraphrasing — this is more or less accurate.)

Blank looks.

Nobody cares.

It’s a fascinating experience walking amongst these developers. They’re the cream of the cream. They’re the Stanford drop-outs (or not - “I did my first and second degrees at Stanford” said one chap”). They’re conditioned by the Silicon Valley mentality to think big, BIG BIG. This is where the innovation is. It’s easy to see why the Valley is the centre of everything.

At least it’s the centre of iPhone development.

There’s only so much you can do when you’re sat in a dark office in London waiting for the ‘your app has been accepted’ email from Apple. Compare that to one panelist’s throwaway comment, “We’re really tight with the Apple guys.”

And tight is good. Tight is the way ahead. Almost every chap I met has a friend-of-a-friend who works at Apple. Or knows a ‘guy’ at Google. Or whose dorm mate knocked out a $10k/day Chess app for the iPhone.

As I walked around the venue, I bumped into Omar, AdMob’s founder. I’m still ridiculously embarrassed — I haven’t got over sitting next to Omar in a dinner in San Francisco last September and asking him ‘what he did at AdMob’ only to find out he was the founder. OH THAT OMAR! ;-)

I found Omar in good spirits. He was on his way up to commence proceedings. It says a lot when the CEO and founder of AdMob took the time to pop along and introduce the event. He outlined his company’s commitment to mobile developers and platforms such as the iPhone before swiftly handing over to colleague Mike for a quick AdMob FAQ, namely:

Q: Can I monetise my app with AdMob?
A: Yes. Lots of people are already (1,000+ apps using AdMob).

Q: How much money can I make?
A: It’s very dependent on the application and it’s use case, but, for the sake of argument, assume $0.15 net revenue per customer.

The audience sat in silence, gobbling up the information as Mike delivered it. It was very smart to give some basic revenue examples. Some apps are clearly making a heck of a lot more than $0.15 per customer, but if you’re looking for a ready reckoner of what you might be able to achieve, having this information is really valuable.

Next? The panel. It would be fair to represent the panel as iPhone Developer Rockstars. They’re operating in the mythical space of more or less continual Top-50 App Store billing. As I sat taking in the panel debate I was mentally calculating just how many application downloads the four guys accounted for. If you’re looking for confirmation of rockstar status, witness this panelist quote:

“We worked out the other day that one of our applications has been played by our users for 2,000 man years so far,”

Shit.

Moderator Richard Wong did a super job of asking a series of pertinent questions to the panel around the issue of application discovery. Once you’ve got your app accepted, do you blow a load of money (on, for example, AdMob) to get your app discovered on the launch day? Or do you play a longer game? Can you really monetise with ads? (Yes).

One point I really liked was, I think, made by Ben Lewis of TapJoy. He explained that customers had emailed in saying they were finding it difficult getting above level 30 in one of their games. So they responded by making levels 30-40 easier. In doing so, they found that their ad-impressions flew off the charts. If you’re displaying ads at the end of levels, it makes sense to ensure that the majority of users can progress to an array of levels.

Panelist Ben caused me to rethink my stance on Apple’s micropayments. if you recall, Apple’s next OS version, 3.0, introduces the capacity to extract micropayments from consumers using your applications. Ben commented that whilst a 30% revenue share for the hosting of the App Store, credit card processing and so on was fair enough, taking the exact same share for micropayments ‘just wasn’t cricket’, as we say in Britain. The point being that Apple aren’t doing any more work, other than the transaction processing.

Now to the good stuff.

For months — possibly even years — I’ve been banging on about the iPhone platform finally unlocking the opportunity for developers. Not everyone has been agreeing with me. Indeed quite a few purists in Europe have continued to assert the apparent superiority of the Symbian/Nokia platform for development. And whilst there’s certainly an argument to be had there, it’s — fundamentally — all about money. And there’s a reason Silicon Valley is going nuts for mobile. (Where ‘mobile’ equals ‘iPhone’). It’s the 800 million iPhone downloads, 70% of which are revenue generating. It’s the fact that you can, theoretically, become a millionaire overnight by developing a successful iPhone application, even though there are only 17m iPhones in existence.

So having been a diehard make-it-easy-for-developers chap, it was rather exciting to be surrounded by a few hundred of the Valley’s iPhone geniuses.

Panel questions arrived. I’d already been mentally willing Richard to pick me when he eventually opened the panel up to audience questions.

“Right, any quest..” he began. I shot up my hand.

“Ewan!” he said.

“Hi, I’d like to ask you about…”

I was getting stuck in.

“Wait a moment Ewan, introduce yourself for the audience,” prompted Richard.

Ah. Yes.

I couldn’t wait to ask my question.

“Given that Nokia expects to have their Ovi store on 400m handsets by the end of 2010, are you looking to develop for that platform?”

The moment I mentioned ‘Nokia’ I could feel the audience bristle.

One of the chaps on the panel looked at me — that ‘what the fluck’ look.

“Er, no,” he said.

He passed the microphone.

“No,” said the next chap.

“Er, we’re thinking about it,” said another.

“Errrr NO,” said the next.

Geez.

I felt like a pariah as the panel began to dissect their reasoning. The path to cash is unclear. It’s a massively fragmented handset population. It’s not centrally controlled and beautiful like the App Store. The Ovi Store doesn’t appear to be that ‘easy’ to work with. The capabilities of the development platform are unknown (at least within the Valley)… and so on.

Judging by the response of the audience and the other developers I spoke to after the panel, the ambivalence to Nokia’s Ovi offering — and the offerings of the other manufacturers — is echoed across the Valley.

Blackberry was mentioned once or twice. Surprising, given the amount of Blackberries in use across the States. But when you consider that a whopping amount of devices are corporate devices that are locked to prevent downloads — and that Blackberry App World isn’t pre-installed as yet — you can see why it’s getting little attention from this community.

Another surprise was the lack of Windows Marketplace discussion. Yes this was an iPhone developer meetup but you’d expect — or at least I expected — most developers to be reasonably platform agnostic or at least looking at other possibilities. Out of the 150 developers there, a show of hands revealed only one chap who had worked on the Windows platform.

This will change. Effort is driven by monetisation. If Ovi, Blackberry and Windows Mobile deliver on their promise, I’m sure the majority will give them the time of day. But right now it’s iPhone, iPhone, iPhone and I don’t blame them.

Originally published on Ewan.net and automatically republished here on Mobile Industry Review. View the original post.

£90 Android handset by Christmas

Wednesday, November 5th, 2008

As reported in the Sydney Morning Herald Kogan Technologies, a small Australian discount electronics manufacturer, has announced it will launch a $199 handset by December 15th.  Details are a little thin on the ground, but owner Rusian Kogan told the Herald:

…[the] phone would look similar to the iPhone in that it would be a touch-screen device with no built-in keyboard. He said it would include WiFi, Bluetooth, GPS and a trackball to aid in navigation.

“We’ve got a few designs that we can easily choose from. We know the components that’s going to go into the phone,” he said.

“It’s a matter of loading the Android system on to the phone, configuring it, making sure it works very well and then the manufacturing of the few thousands phones that we need to launch it is just a matter of a day or two.”

Although it sounds a nice idea - an Android handset pulled together in a few days from on stock hardware - there’s a few too many buzzwords and little enough detail to start popping the champagne corks yet on this one.  However, we have our fingers crossed that Android is a platform that allows smaller manufacturers to enter the market and develop products more quickly.

Can it really be that simple?

G1 to be available unlocked?

Tuesday, November 4th, 2008

Play.com are already showing the ‘HTC G1′ (that’s the T-Mobile G1 to the rest of us) available SIM-free, available from mid-November.  The details and pictures look right, with a prominent HTC logo on the side in lieu of the T-Mobile one,  but this seems a bit soon after the launch to be officially sanctioned…

At £599.99 you’re still better-off buying a T-Mobile unit and unlocking (if you’re into that kind of thing).  As we posted earlier, the cheapest tariff including service from T-Mobile offers the handset for £490.

g1 unlockedhtc g1


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