Posts Tagged ‘app store’

MWC: An emerging theme?

Thursday, February 19th, 2009

It really is all about the app stores this year.  Android, Windows, Nokia, Blackberry, Orange – the handset manufacturers and the operators are slowly focusing their attention in this direction, with various flavours of developer support to match. It will, they are confidently asserting, help developers and consumers – with just one place to publish to and to discover apps in life, we’re told, will be good.  Of course with such a profusion of stores – with several targeting the each platform the developers are almost back at square one… needing to choose where they publish to to get eyeballs and money and jumping through the hoops of each marketplace’s differing terms, payment methods and revenue sharing.

But there’s a bigger problem here – with both the operators and handset manufacturers now generating revenue from application sales old friends have now become competitors.  How will the operators feel about the Blackberry store offering competitive navigation or music store offerings to their own?  And will operators want to allow the handset vendor’s stores onto their branded handsets when they could keep that revenue for themselves?

Ask the people involved (and I have) and there’s much talk of partnerships, co-operation and marketplace-growth.  In face, if I hear the phrase ‘bigger pie, not bigger slice’ used once more it may turn nasty… but the question remains to be answered: Apple’s making hundreds of millions of dollars from app sales.  Those numbers are too big for this to stay friendly.

Zit Picker – Possibly the Most Disgusting App for the iPhone

Thursday, January 15th, 2009

If you thought that the countless fart apps available in the App Store were disgusting, I’d advice you to stay away from Zit Picker. This app not only plays with with the audio, but the app’s visuals will make you cringe in your seats. This one’s so crazy, my 6-year-old niece ran off the moment she saw me playing the game.

What’s Zit Picker you ask? 

It’s exactly what it sounds like it is. You know what are Zits, don’t you? Zit Picket makes you pinch, pop, touch and pick the Zits off a beautiful girl’s face on the iPhone. The goal of the game is simple. Keep the girl’s face clean off any marks and she’ll be thankful to you. If not, all the stress and pain will make her cry.

The game makes use of the iPhone’s multi-touch screen, allowing your to zap the Zits with either one of two fingers, touching or pinching them. Do that and *ploop* goes one. You are awarded points for every single Zit you clear. There are 3 different types of Zits and based on their complexity, they carry different points.

Zit Picker is FREE for the first 2500 downloads, so get it in the App Store while you can.

Vatican embraces iPhone app

Sunday, December 28th, 2008

iBreviary is am iPhone app developed by Rev. Paolo Padrini and an Italian web designer.

It contains a Breviary prayer book in Italian, English, Spanish, French and Latin and, in the near future, Portuguese and German.

It also contains 2 other sections, the prayers of the daily Mass, and various other prayers.

It’s available for €0.79 on the app store.

Happy Praying for the festive season.

iTunes App Store promo codes arrive. Genius!

Wednesday, December 3rd, 2008

Jason at TechCrunch picked this one up via MacRumours:

Apple’s App Store has finally given developers the ability to release up to 50 promotional codes for their applications, allowing them distribute their apps to press and friends free of charge directly through the App Store.

This is going to be really, REALLY useful for developers. We’re often asked to test out Apple iPhone apps (and we’re delighted to be asked). Our policy is that we will generally pay for the app ourselves anyway — but promo codes make it all a bit easier.

Jason points out that there are a few teething issues — most notably that developers don’t quite have launch dates for their apps yet.

Excellent evolution. More please.

100m applications downloaded from iTunes App Store

Tuesday, September 9th, 2008

Got this in from Apple:

Apple(R) today announced that iPhone(TM) and iPod(R) touch users have downloaded more than 100 million applications from its groundbreaking new App Store since its launch on July 11, 2008. More than 3,000 applications are currently available on the App Store, with over 90 percent priced at less than $10 and more than 600 offered for free. Applications can take advantage of iPhone’s large display, innovative Multi-Touch(TM) user interface, fast hardware-accelerated 3D graphics, built-in accelerometer and location-based technology to create mobile applications unlike any seen before.

Fascinating. Absolutely fascinating stuff.

T-Mo planning iPhone app store equivalent?

Monday, August 11th, 2008

T-Mobile USA has announced it’s planning on taking a leaf out of Apple’s book by opening up its development platform. The end result? A T-Mobile-a-like of the iPhone App Store, according to a report on Moconews, which will let developers submit their apps designed for T-Mobile phones in return for a share of the revenue generated when users download it.

What’s interesting about this deal is that T-Mobile is aiming to make the app store work across all its devices, from the whizz-bang smartphone to the does-what-it-says-on-the-tin lower end feature phone. Or, to put it another way, whether your device is Windows Mobile, Symbian, Java, or what have you, the apps will work regardless.

There’s no specifics from T-Mo about this but we can only hope it’s true. I guess the most interesting thing about this is why more operators haven’t tried to do it before – surely the ideal situation is that mobile users don’t have a clue what operating system they’re using, because every service and piece of software will just work painlessly.

Apple App Store: impressive first week

Monday, July 14th, 2008

How many downloads from the new Apple App Store might have happened since it launched late last week?

  1. 10,000?
  2. 100,000?
  3. 1,000,000

Actually, it’s none of the above. We got news this morning that iPhone and iPod Touch users have already downloaded over 10 million apps.

Whilst Apple hasn’t stated just what proportion of this 10m downloads are made up from the 200 free ones (including Facebook, AIM and German phrasebooks) either way, 10 million is more than 90 per minute.

Crash Bandicoot and Super Monkey Ball may be worth £5.99 but somehow I doubt many people will pay even £1.19 for noughts & crosses (Tic-Tac-Touch).

Still, if you’re looking to develop a widget for Facebook, it might be worth generating something for the iPhone at the same time.

A little from the release:

Many of these amazing new applications take advantage of iPhone’s large display, Multi-Touch(TM) user interface, fast hardware-accelerated 3D graphics, built-in accelerometer and location-based technology to bring far more powerful applications to the mobile arena than ever before.

The App Store on iPhone works over cellular networks and Wi-Fi, which means it is accessible from just about anywhere, so users can purchase and download applications wirelessly and start using them instantly. Applications are free or charged to the user’s iTunes(R) account and the App Store notifies the user when updates are available for their apps. The App Store is also available in iTunes (http://www.itunes.com/) running on a Mac(R) or PC, which syncs applications to the iPhone or iPod touch using a USB cable.

Apple’s iPhone App Store coming next week

Wednesday, June 4th, 2008

It looks like the iPhone App Store – the shop where you can to pick up all the free and paid-for third party applications for your Apple mobile – could officially be coming next week, (presumably alongside the 3G iPhone).

CNET quotes a source as hinting the App Store will be up and running on Monday. More good news for iPhone apps from iPhone Atlas: after making developers wait months for approval into the iPhone Developer Program, Apple is apparently sending out a slew of acceptances. More proof the App Store’s coming?

Apple’s download centre (the App Store equivalent for the Mac) is deliciously addictive. Hopefully the App Store will mean more of the same – and who knows, might even kill off the jailbreaking trend.


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