Posts Tagged ‘Applications’

Mark Curtis of Flirtomatic: Don’t forget the mobile web

Friday, May 22nd, 2009

I popped by the Flirtomatic London offices today to meet with founder Mark Curtis and the team. I’ve long been a follower (and fan) of Flirtomatic (check out the MIR archive coverage) and particularly fascinated with how they’ve managed to build such a massive base of users via the mobile web.

Flirtomatic is, as you might have guessed, all about flirting — not necessarily dating in the traditional sense. Mark and his team are uber-smart. They’ve got the sign-up time down to approximately 45 seconds via mobile. So if you click on an advert or if you visit via an operator portal link, you’ll be able to become a member extremely quickly. This fastidious and razor-sharp focus on the sign-up process has helped them garner a massive, massive user-base.

Mark was telling me that when they started, they used to convert just over a third of sign-ups into active users (and by active, they mean ’sends a flirt message’, not just logging in). They’ve now got that ratio up to 70% - a simply phenomenal figure.

I spent a few hours with Mark discussing his take on mobile development. The resulting interview is fantastic food for thought. Firtomatic have built a solid foundation of decent, healthy and increasing revenue through mobile web. Why? Well, he explains in some detail on camera and makes some super observations.

If you’re after some highlights, try these snippets for size:

* They users bought 14,000 virtual engagement rings in 72 hours to celebrate the leap year back in 2008.
* Don’t write off credit cards as a method of payment. 10% of Flirtomatic’s revenue is derived from credit cards — details of which are input via the mobile browser!
* Vodafone UK’s ‘free data’ day on May 1st for PAYG users boosted sign-ups 13 times.
* iPhone users are by far the longest to validate (i.e. confirm) their accounts — in some cases it takes four days for a user to login to their email to validate their account.
* The N95 remains one of their most popular handsets by traffic.
* On average within 2 hours of signing up, males get roughly 4 flirtomatic messages from other users. Females get about 20!
* They money is in visibility (i.e. users paying to improve their rankings/ratings). That point is probably one of the most incisive takeaways.
* It’s not necessarily about apps. I think a lot of developers will be very interested to understand why Mark and his team simply haven’t bothered with mobile applications as yet.

We also did a walk-about of Flirtomatic’s Towers, indeed they’re now a proper tower since new additions have led them to expand on to a second floor. Mark did a quick introduction to the staff before we sat down and got talking.

Mark’s video(s) should be up shortly. If you’d like a reminder, we’ve got a nifty function that will update you by email every time we post. Subscribe here.

(That screencap above of Mark is from the video import.)

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

I’d like to see a Wakoopa for my mobile handset

Wednesday, May 20th, 2009

I didn’t bother signing up for Wakoopa when I heard about it a while ago. I thought it was a cool concept — track the desktop applications you’re using (along with ‘web applications’) and then publish the data to let you track what your friends are using.

Now and again I’ve found myself on some obscure blog post from 2005 only to discover a genius application for uploading screenshots or something like that.

Indeed I think that’s how I came across ImageWell (uploads screenshots via FTP) and Mailplane (run Gmail / Apps as a proper application) and more.

I didn’t sign-up initially because, well… so much of my desktop usage is browser based. Looking at the applications I have open at the moment, it doesn’t really make for shocking or surprising reading:

* Safari
* Firefox
* Microsoft Word
* Skype
* Mailplane
* Spotify
* ImageWell
* MarsEdit
* Terminal
* Adium
* TweetDeck

Hardly earth shattering, eh? But then… you never know. So I signed up this afternoon and I’ve added two chaps already, Geetarchurchy and Ricky Chotai. Aside from the basic ‘what’s he using that for’ thoughts, it’s really quite interesting. I can see how this will/would really help with discovery of new applications.

Which brings me to the subject of this post. I’d really like to see something like this for mobile handsets. I’m sure the Wakoopa creators are considering something like this. Of course it wouldn’t work very well on an iPhone in real time (no background apps on an iPhone… yet) but it would work reasonably well on Android and Symbian.

Nokia’s already doing this with the upcoming Ovi Store (just WHEN is it actually, actually launching?). Peer-to-peer recommendations. I should, theoretically, be able to see what my Ovi friends are buying/using/consuming via the Ovi Store. I’m looking forward to seeing how people react to that feature, I think it’ll be a winner.

I certainly find the iPhone application discovery process a little bit haphazard at the moment — indeed, it’s positively lonely when you’re sat looking at the App Store on your iPhone. I tend to hear more about applications when I’m not actively browsing, when I’m out-and-about or when I’m working. That’s fine, but it’s not necessarily when I’m most receptive to looking at new things.

I can imagine opening up the App Store on my Nokia with the intent of finding out what my friends have checked out recently.

I’m hoping that once all the kinks are worked out, the Ovi Store will reinvigorate the desire to install new apps… We shall see.

Originally published on Ewan.net and automatically republished here on Mobile Industry Review. View the original post.

Mobile Developer TV is heading to Paris

Wednesday, May 6th, 2009

We haven’t launched officially yet (where ‘official’ = deciding on a logo, implementing the theme) but the diary is already choc-a-bloc here at Mobile Developer TV.

We’re putting on an event this month in Paris, France. I’ll have more details soon — but I can say that the event will be in the last week of this month and it’s set to feature some of the hottest mobile developers in France.

Much like the previous Developer event we held back in January (at Mobile Industry Review), we’ll be interviewing every single attendee, doing some show-and-tells demonstrating their applications and publishing those in a special edition of Mobile Developer TV.

France has always had a pretty decent mobile development industry — but it’s been severely hamstrung by the day-to-day realities of the European market (e.g. working with the likes of Symbian, trying to generate revenue via premium rate text). The iPhone changed all of that, though. At Mobile Monday Paris in March, I saw a community of 300+ developers electrified by the opportunities offered by the end-to-end iTunes platform.

It’s most certainly not all about iPhone, especially in such a Nokia-centric country and continent, but iPhone is, of course, garnering the lion’s share of attention and support from newly revitalised investors.

So I’m looking forward to visiting Paris. I’ll have more details up soon, we’re just confirming the date and venue.

Meantime if you’d like to come along to the event, just drop me a note (ewan@mobiledeveloper.tv) and I’ll keep you updated.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Help: Is this a mobile developer FAIL?

Saturday, May 2nd, 2009

Whilst we get busy with the new design and arranging of developer interviews, I need your assistance on this conundrum. I’m not sure whether it’s a complete ‘FAIL’ (as the phrase goes) on the part of the developer, or whether it’s just-one-of-those-things.

I’ve been using my Android G1 a lot since I arrived in America because, conveniently, my US T-Mobile sim works perfectly with it (even though it’s a UK device). I didn’t have to do any configuration since HTC thoughtfully included the T-Mobile US web settings on the device already.

So I’ve been taking pictures.

As you do in a city as nice and as varied as San Francisco.

I’d like to send them directly to Flickr. Since there’s no ShoZu service on Android at the moment (and I haven’t re-installed Pixelpipe yet) I thought I’d have a look around the Marketplace on Android.

Unlike others, I take it upon myself to buy as many applications as possible. I did a certain amount of evaluation on ‘Flickr Upload’ when I came across it. From memory it was $0.99. Or perhaps less.

I scrolled down to the comments.

On the 28th of April, ‘Matthew’ commented:

Works wonderfully. Well integrated.

.. and he gave it five stars.

I suspect Matthew is referring to the share option. When you take a photo on Android, there’s a button that pops up called ‘Share’. Click on that and you get the choice of sharing by Email, by Google Mail or — to Flickr (enabled by this application). Smart. I was warming to the concept.

I noted that it’s had between 100-500 downloads. Ok. Not a brilliant well-trodden path. I continued with the comment review.

On the 21st of April, ‘z0mbix’ commented:

Will not authorise with flickr on t-mobile/G1. Can’t get any reply from the developers em[ail]…

Er.

I’d gone off it right away.

The final comment on the app’s frontpage was a day before z0mbix’s one from Benjamin:

Exactly what I was looking for works perfectly

Hmmm.

Z0mbix’s comment put me right off. But I reasoned there must be a reason, maybe he/she didn’t know what they were doing? Afterall if Benjamin and Matthew each had a good experience, I should be ok?

Right?

As I walked out of the Westfield Mall in downtown San Francisco I spotted an advert I wanted to write about. I decided to download Flickr Upload there and then, configure it and get moving.

I paid the money, the app downloaded and within seconds I’d got to the main prompt, asking me to authorise my Flickr account to work with it. Fair enough.

I typed in my Yahoo account username and password and hit ‘login’.

Nothing happened.

Nothing.

The screen went blank.

Er.

‘I’ve just paid a dollar for this,’ I thought, rather disappointed. I was experiencing the pain of fellow user, z0mbix.

I tried again. Maybe I typed my details wrong?

Again it failed. The app just sat on a blank screen like this:

Rubbish!

I ended up sending the photo to my email account and walked home, rather annoyed with myself.

I was annoyed because I thought I’d obviously got my Yahoo password wrong.

What self respecting developer would allow an application to go live — a chargeable application at that — which doesn’t actually work?

Then I reasoned that it must be a Yahoo screw-up and spent a good few blocks cursing them in my mind.

I got back to my desktop and immediately changed my Yahoo password to check I had it correct.

Again I tried authorising the app.

Nothing. Nada.

I’ve bought a dud.

I don’t know who is responsible. It COULD be Yahoo, entirely. But one assumes that the two other recent commenters on Android Marketplace aren’t lying and they got it to work.

I’ve tried a few times over the past few days to activate it to no avail.

So I looked up the developer online.

They’re called Macrospecs and they’re a privately-owned startup in the bay area.

Ah hah! They’ll have a GetSatisfaction page, right? Or a forum or something?

No.

Nothing!

It’s a one-page website and — ultra annoyingly — the ‘contact’ page goes straight through to their email address.

Confusingly there is absolutely no reference to the Flickr Upload application on their site.

I then had a look back on the Android Marketplace and saw that the ‘developer site’ is listed as FaceofMobile.com/Flickr. Ah hah!

No, hold your excitement.

This is the entire site:

Yup… it’s one page. It consists of three screenshots and a macrospecs logo, with no link. No contact details. No support option. Nothing.

In fairness to the developer, one wouldn’t expect that many support enquiries from an application that simply sends a photo to a Flickr account. It’s not rocket science and there’s hardly any failure points.

Except the authorisation process.

And, of course, macrospecs don’t control that, Yahoo do.

Tough luck for me and z0mbix, right? If it ain’t working, you can try contacting macrospecs but it’s rather clear they don’t want to know — and are not expecting to support any enquiries.

I hunted around and I found a support forum for macrospecs’ Face of Mobile application, a $1.99 Windows Mobile Facebook app.

I suppose I could try posting there.

But I’m not feeling very welcome — or smart for buying the app. Indeed I’ve paid a dollar for the privilege.

It’s perfectly fine for it to happen to me, I have a good understanding of the trials and tribulations of mobile development — but if this is the experience of your average consumer who’s just picked up a G1 or G2 and is expecting 100% friction-free total quality-assured service from the Android Marketplace, they’re not going to be at all impressed.

Like the ringtone marketplace a few years ago — you’ll pay once and if the experience sucks, you definitely won’t ever pay again.

What’s the right response?

Is this a FAIL on the part of the team at macrospecs? Is it a Yahoo FAIL?

Or is it an Android FAIL?

Would this have happened on an iPhone?

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Would you like an iPhone App for your blog/site for £500?

Monday, March 16th, 2009

Would you like an iPhone App for your blog/site — exactly the same as the MIR one?

I said to the MIR iPhone developer that I’d see if anyone else was interested and help him out. He’s fast and reliable — he’s done this for me (for MIR), for The Hot Aisle and he’s working on a BladeWatch one.

Interested? Drop me a note — ewan@mobileindustryreview.com.

The continued Apple App Store dilemma

Wednesday, March 11th, 2009

Whilst I’ve been banging on about the Apple iTunes App Store in recent posts, I think it’s fair to describe it as the best of a seriously bad bunch.

I’m pleased that mobile developers can finally innovate, get their app up on a super distribution platform and generate revenue. This is good.

Peter Lindgren (he of Mobile Documents fame — have you seen the video we published?) wrote to me this morning sending me an Engadget Mobile link and asking me this question:

Who on earth would dare to do business and solely rely upon the increasingly “jumpy “company on Infinity Lane in Cupertino?

The Engadget Mobile piece describes how the makers of Tweetie, MIR’s choice iPhone Twitter App, had version 1.3 of their software rejected from the App Store. Why? Because someone on Twitter was using offensive language. So, to be clear, Tweetie itself is free from offensive language. Twitter is not. How ridiculous.

Engadget comments that this is, “A sign that the App Store approval “process” is broken beyond repair.”

Agreed.

Engadget goes on to speculate that there may be a mass exodus of developers if this behaviour continues. Quite possibly. But then again what else is there? What alternatives are there? *Today*?

The App Store approval process is the one segment of Apple that doesn’t fit what we expect of the company.

Only one mouse button? Why?

[Insert a really good, if potentially over-confident, explanation about requiring desktop developers to stick to a unified approach to UI development]

You might not necessarily agree with the response, but at least you think some smart people had got together and decided upon it. Likewise with almost everything else Apple has done. It might not be your cup of tea but they’ve really *thought* about stuff.

Apart from the App Store.

Maybe it’s because, fundamentally, Apple DNA simply cannot cope with the variety and pace of the App Store. They’re not just shipping one software application in a 6 month period. They’re ’shipping’ hundreds in a given week.

I think it’s safe to say that Apple’s App team can’t take the pace. Can’t handle the stress, the day-to-day reality of the model they’ve created.

Where’s the authority?

Where the Steveiness? Where’s the ‘Steve Jobs says YES or Steve Jobs says NO’ approach?

Dear Apple, please could we have some binary thinking. One or Zero. Yes it goes in the App Store. No it doesn’t.

The fuzzy logic around the App Store approvals process is making you look really, really, really stupid, Apple.

Book a hotel room from your iPhone with Haploid’s egroom

Tuesday, March 10th, 2009

I met Antoine Cabot, Chief Executive of Haploid at Mobile Monday Paris last night. He was telling me all about their iPhone applications — there were a ton of iPhone app developers there, come to think of it — and he showed me a demonstration of his new egroom service working.

It’s genius. Indeed it reminds me very much of ShopQwik.

egroom is all about booking hotel rooms. Indeed Antoine is going to be demonstrating this application to a global hotel chain with a view to them providing a version for their customers. Very smart indeed.

It’s only available in French at the moment. Here’s the main screen:

Image 2.png

I love the location feature - you can have the app find hotels ‘near you’ and you can define ‘near’ in terms of km. And of course you can then select the class of hotel.

You get a whole list of possibilities back to browse…

Image 3.png

You can then browse the hotel’s overview:

Image 4.png

And then you can use the iPhone’s glorious interface to book in a few taps.

Image 5.png

Smart.

Every success Antoine. Keep us updated!

Mobile Network App Stores: Vast room for improvement

Tuesday, March 10th, 2009

Dominic Travers was at Mobile Monday London last night. After attending — and then reading the piece I posted last night — he sent me this rather large commentary on App Stores, MoMo London and his perspective on the way ahead for developers. Thanks Dominic!

Here we go. Over to Dominic.

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From my perspective Apple have completely stolen the march on everyone by making a capable device and making it easy to develop and distribute apps for. I think that they have pulled a fast one, to a certain extent, on the operators that carry the iPhone worldwide. These MNOs are now looking on with incredulity wondering how they allowed themselves to be so cut out of the revenues. T-Mobile have been astute in demanding a greater cut of apps in the forthcoming paid for Android Market will continue to use bandwidth on their network.

To say that the Apple model is totally successful however is utter folly. Apple have created long term problems for themselves by cutting themselves off from the rest of industry, both in the capabilities lacking in the phone itself and in ignoring emerging standards. I think Tomi Ahonen’s classic post likening iPhone to the Mallard Steam Engine sums these issues up perfectly…

More recently there has been growing frustration from iPhone app developers at the lack of stats on app use coming back from Apple. I don’t know the whole story but the gist is one of massive reluctance from Apple. The recently published stats from Pinch Media, who have their own analytics embedded in a few iPhone apps tell a shocking and very interesting story…

This indicates that the vast majority of iPhone apps are completely ephemeral, much like the cheap toys won on a visit to a pikey fairground. If each iPhone app took up one cubic foot of landfill when it was discarded, we’d be in a lot of trouble.

Many development companies that have easily spent a £50k sum developing iPhone apps have been shut out of the market place for a variety of reasons. This high level of control is beginning to thwart some good ideas and is creating intense bad feeling from the companies who invested heavily and unsuccessfully in this platform. The makers of Southpark spent lots of time and money developing what is most likely a brilliant app only to loose a five month battle with Apple and consign it to the trash. Imagine the kind of moral degradation I could suffer, from being able to play with the characters of a popular cartoon series in my hand, were it not for their cloak of protection.

Now I really don’t want to denigrate too far as there are hundreds of incredible iPhone apps that display totally ground breaking thinking in the function and delivery of mobile services. This is what the MNOs, mobile platforms and developers should take heart and inspiration from. The publishers of the best of the quality apps are making very good money from their endeavors.

I don’t really think the operators, and competitors on the scale of Symbian, are as far behind Apple as many claim. Their models need years to mature compared with the months it has taken with the iPhone. I think they rightly view the volumes of crappy apps and popularity of the iPhone as a trend that wont last forever. Here in the UK Vodafone have Betavine and O2 have the recently launched Litmus project. Their aims are broadly the same, garner an active community of developers and enthusiastic users to create a hothouse environment where the healthiest ideas can grow.

I attended Mobile Monday London yesterday evening where Betavine and O2 Litmus both presented and participated in a panel session where they had to answer some difficult questions from the audience. We are truly making some progress when both Vodafone and O2 actually pay for the opportunity to come and sit in a room and take criticism from an expert audience. Some good blog posts and video of the event are…

http://adamcohenrose.blogspot.com/2009/03/momolondon-what-have-operators-done-for.html

http://www.puddingrelations.com/

http://www.vimeo.com/3556996

Again the operators here talk up the access to millions and millions of customers, I don’t think they can help themselves. Then, I would imagine that if the board of Telifonica discovered a presentation that didn’t emphasise the size and reach of their customer base, there would be hell to pay. All the issues highlighted in Ewan’s previous post are massively relevant. The vast majority of mobile customers neither know nor care about mobile apps. Terrence Eden pointed out that the most popular phone by a long margin in the UK is the Nokia 6300, and that developers should develop for it. My view is that 6300 owners are not a viable application market. The 6300 is chosen by so many because it looks like the least complicated phone in the shop, these customers are not going to suddenly develop an appetite for widgets and apps any time soon. At their next upgrade, a few, who may be envious of iPhone users may look for a more capable handset.

Just for example Telefonica can offer the developer just shy of 50 million customers in Europe. We know that this number is fairly meaningless. However, there is a good chance that the number of customers with a capable device and a desire for advanced mobile services is over 2%. This is over a million real potential customers for the developer. This is enough scale to make the £50k investment in a good idea very worthwhile. Both Betavine and Litmus look to take the most viable apps and make them available to the wider market place. The danger here is that within these communities, cleverness for cleverness sake will be rewarded. The apps may not address the real needs of day to day customers. Not being a developer, I have little interest in how smart the code is. If a mobile app does something I require in the simplest and most efficient manner, it becomes my favorite solution. This mindset perhaps mirrors that of the majority of smartphone customers.

I find the find the stated aims of MNO developer engagement projects are much more aligned with the needs of developers than they were a couple of years ago. It strikes me that the MNOs have really woken up to the fact they need listen to the development community to make progress. There is the common perception that MNOs are just brick wall barriers to innovation. This scenario, whilst based in truth, is becoming redundant. Developers should be embracing operator initiatives and doing as much as they can to shape their future. The operators are never going to throw caution to the wind and emulate the Android App market level of anarchy. Personally I love the freedoms of Android, but think that some serious issues will emerge when the user base is much greater. Google’s relationship with Android carriers is very close and they will push back together when required.

Both O2 and Vodafone stated that they want to bring the best apps to their full market quickly and easily. They also stated that developers still need to have a sit down commercial conversation with the operator before this can happen.

Getting a product to a mature stage, and getting it out to a viable number of customers looks to be getting easier. Operator app stores are crap now, but they realise they need to fight for the best talent to change this. Outwardly they are making friendly noises and being kind about each others efforts to build developer communities. From the conversations I have had this year, I get the impression that within the MNOs, this is the new front line of competition. This is great. The increased level of resourcing going in to these programmes will help drive the industry forward.

David Wood of the Symbian Foundation was also on the panel. He applauded the way in which Litmus and Betavine have addressed all the issues he has seen as inhibiting development. He also talked about the Symbian view on Operator App stores. Symbian are going to build and resource an “app warehouse” for developers. They will then use their influence in the commercial conversations with the networks to get the best deal for the Symbian development communities. This is particularly astute given the brand power that Nokia has and global reach of their handsets. With Nokia busy launching their own app store too, the competition is really hotting up.

The MoMo London back channel debate on Twitter went on quite a while yesterday evening. It lead me to think that when I can buy an app from Vodafone, over the air, onto my Orange contract phone, we’ll be getting somewhere. The developer gets 70% of the price I pay for the app. Vodafone get 30% for fostering the development. Orange get the revenue from my use of the mobile web to acquire and use the app. Until the mobile app market works in this way, it is commercially flawed.

The current Mobile Network Apps Stores are clearly not ready enough to gain adoption by the crucial 2% of customers, right now. But change is on the wind.

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Thanks again Dominic — change is indeed on the wind. Finally!


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