Posts Tagged ‘iPhone’

HoloToy’s iPhone app delivers 3D without glasses

Friday, March 19th, 2010

Have you checked out HoloToy’s iPhone app? It’s the work of one man — Ben Hopkins — who’s taken advantage of the brain’s visual processing expectations to make images appear 3D, even though they’re actually flat images. He uses the angle of the device to present a believable 3D scene. It’s really quite remarkable.

You’d think it’s absolute rubbish… until you see it. Have a look at these two demo videos:

HoloToy is $0.99 (or £0.59) on the iTunes App Store (link). I imagine Ben is ready to help anyone else implement his technology for their games too. You can get Ben over at Kode80.

Compare The Meerkat: iSimples!

Friday, March 19th, 2010

Simon Maddox strikes again! One of Europe’s most prolific iPhone (and Android) developers, the latest work from Mr Simon Maddox has hit the iPhone app store this evening. It’s a soundboard for Alexander the Meerkat called iSimples.

Who? What>

Yeah, unless you’re a regular viewer of television advertising in the UK, you probably aren’t going to get the reference immediately — but suffice to say if you’re British and you don’t immediately know what I’m talking about, the wall-to-wall advertising is sure to have caught you at some point… which means this Meerkat in an evening robe will get the synapses firing:

So what the hell is CompareTheMeerkat? It’s a website. It’s a spoof website that belongs to a Russianish meerkat by the name of Alexander who, it seems, is fed up of his website getting confused with CompareTheMarket.com. Which does car insurance.

Basically the concept is tried and tested: Furry animals sell stuff. The advertising agency, VCCP, decided to knock up an iPhone app to extend the brand — to extend the ‘heh’ you feel when you see the little meercat walk on to your TV screen.

What they’ve done is commission a soundboard app complete with an array of dodgy Eastern European cum Russian backing music playable on demand. The app consists of a four-screen soundboard, 12 sounds on each screen. Tap a soundbox and the related audio plays. I’m a particular fan of the “OMG” one.

Fundamentally the app doesn’t do much except to provide hours upon HOURS of pleasure to a certain segment of the population who will, I tell you know, be absolutely tickled pink to have 48 different meerkat-off-the-tv sounds to delight (and possibility, begin to irritate) their friends.

Here’s the main screen:

What’s important, though, is that CompareTheMeerkat is entertaining its target audience. This app is just an extension – like the website and the Twitter account — and I’m sure it’s going to go down very well. Sitting and playing around with it, I’m already developing good feelings toward CompareTheMarket for making it happen. I should also point out that, apart furry animals, I don’t know a single thing about comparethemarket beyond the fact that you can save, on average, 300 quid off your car insurance. With just a few minutes exposure to the whole meerkat/market brand, I find that pretty effective.

Nice one Simon (and VCCP).

You too can get hold of the Meerkat app (“iSimples”) in the app store with this link.

And, in case you were wondering, a meerkat is not a type of mongoose.

Beyond The iPhone: A World of Opportunity

Monday, March 15th, 2010

It’s getting a little bit silly now, dear reader.

Ridiculously silly. We’ve had a good year now of mobile applications taking off, going ballistic. Now, though, it’s time for the industry to get real about the iPhone: It isn’t the only handset on the marketplace.

The World Is Not Flat

I understand that the iPhone is gorgeous, glorious, elegant, beautiful. Indeed, I have been first in the line to pan the painfully obvious failures of other manufacturers who had the temerity to vomit out handsets that couldn’t hope to match the ‘elegance’ of the jPhone (“Jesus Phone”).

I won’t go into specifics, suffice to say that for the last 3 years, any manufacturer stupid enough to show off their ‘iPhone killer’ looked, well, stupid. Very stupid.

And now that the plebians have got hold of them — i.e. you can get the jPhone free on contract in the United Kingdom — it seems there’s no stopping the iPhone juggernaut.

i-Limitations

As I discussed in my DevNest presentation last Wednesday, the iPhone has limitations. Here’s a good example: Anyone calling themselves a geek and actually using an iPhone as their primary handset is universally acknowledged to be wet. Highly wet. Aged-45-and-still-lives-with-his-parents wet. That’s because the iPhone is a glorified Fisher Price toy phone. It doesn’t do background applications. Like the proverbial thick-kid at the back of the class, the iPhone can only do one thing at a time. iPhone users are reduced to thinking and working in monotone.

[Sidenote: I do feel for the people showing off magnificently crafted applications that turn your iPhone into something awesome. I'm thinking of super-cool mobile messaging aggregators, VOIP clients or remote access clients, anything that's particularly nifty. How galling is it to know that when your users get a phone call, the whole sodding house of cards -- the simply fantastic system you've built -- falls to pieces because the device only does one thing at a time? And then the user has to fire up the application again... Simply rubbish, isn't it?]

Anyway, for the rest of the planet, the iPhone is a pretty nice experience. My mother loves hers. My wife — having dumped her Android G1 for the latest iPhone 3GS — is delighted. She is particularly enamoured with the nifty applications.

iPhone: 14% — still in the teens!

Gartner reckons that in terms of 2009 sales, worldwide, 14% of them were iPhones. 20% were BlackBerries and a whopping 47% were Symbian devices. 4% were Android (which, in case you were wondering, is why nobody is downloading your Android app). Just so we’ve got numbers in perspective, there were roughly 80 million smartphones sold in 2009. Looking at total handset sales — including rubbish devices — Nokia shipped 440 million phones last year. Samsung shipped 235 million, LG knocked back 122 million and both Sony and Motorola did about 50 million each.

Today, Nokia will ship about a million phones. Just to be clear: Over a million phones will leave their factories today.

And you’re busy developing on… iPhone.

Yes.

Great.

iPhone has served its purpose. It has demonstrated that mobile applications have relevance, that the market is worthy of attention. We have got past the stage of experimentation though. We know it works.

It is no longer good enough to only release an iPhone application. It’s fine to experiment with it. But if you’re a big brand and you only release on the iPhone, you’re stupid. Stupid, stupid and thrice stupid.

That’s because there’s a massive market sitting staring in the window wondering why they can’t do business with you.

The other platforms out there have been working really hard to make sure that the app experience on their handsets is beginning to resemble the elegance of iPhone. BlackBerry’s AppWorld is working nicely. Nokia’s Ovi Store is chugging back 1.5m downloads a day now. Samsung are working hard on their offerings, likewise Sony. Even the Android Marketplace is becoming useful.

Time To Think About Other Platforms

For a long time I’ve been complaining to Nokia. I’ve been going nuts over the fact that, a few months ago, I went out and bought a Nokia N86 on contract from UK operator, 3. The N86 is a piece of engineering genius and the camera is simply fantastic. I really do like it.

Here’s the example I’ve used — that really winds me up. A little while ago, Ocado (the grocery delivery service allied to the Waitrose chain of shops) launched an iPhone application. The app enables you to literally order your toilet rooms whilst you’re sat on the train. Genius. It’s basically an app interface to their existing online ordering portal.

My problem is this: How come the chump sitting opposite me on the train with his iPhone can order his toilet rolls with a few taps — and, with my Nokia N86, I can’t?

It’s because the people at Ocado decided not to create a Nokia/Symbian app. Instead, they decided just to focus on iPhone.

Initially I railed at Nokia for allowing this situation. And whilst the manufacturer did carry a substantial amount of responsibility for not creating the conditions to easily allow application creation and dissemination, the key issues are more or less fixed.

I don’t believe it’s Nokia’s problem any more. It’s companies like Ocado that are holding the marketplace back.

I’ll be more specific: It’s the digital agencies that are propping up the iFascist viewpoint.

I should point out that I haven’t phoned Ocado to find out if they did their development in-house or via an agency. I don’t want to because the Waitrose brand is held particularly high in my mind. I don’t want to destroy that by phoning them and finding out that they’re a bunch of numbskulls who haven’t even considered developing on other platforms. I actually did phone and got through to the voicemail of a chap called Ben.

But it doesn’t look good for Ocado. Oh no.

Silicon carries an fantastically illuminating interview with Jon Rudoe, head of retail at Ocado. Here is Jon discussing why they launched their iPhone app:

Silicon: What was your business case for launching an app?
Ocado: “The [problem] that people are trying to solve is: ‘How do I get my cupboard stocked and my fridge full with the products I want? How do I find, select and retrieve my weekly grocery needs?’ When you look at the world like that then you almost become platform agnostic. So, rather than sitting there thinking ‘well, I must have a website’, or ‘I must have a supermarket’, or ‘I must have whatever’, you actually find yourself thinking ‘I must have a mechanism for people to fulfil that want/need/job’… And then all you have to ask yourself is: ‘Do people want to do that on this platform?’.”

So we must assume that the Ocado chaps sat around the conference table and decided that anyone using a Nokia, a Samsung or a BlackBerry was unclean. Dirty. And of course, dirty people wouldn’t want to use Ocado on their device, right? ;-)

Here’s one more quote from the Silicon piece:

Silicon: How much research did you do before you launched the app?
John: “It was quite easy, at the stage we started developing, to look at the market and to look at where most of the phone usage was. We did some research and we can obviously spot which customers were visiting our regular website from which mobile devices and obviously we could understand general statistics about iPhones and other smartphone penetration. [An iPhone app was] a pretty obvious first place to start, basically.”

Goodness me.  This is why the mobile industry is screwed at the moment.

Numbskulls.

Ocado selected iPhone and for everybody else using a Nokia, a Samsung or a Sony Ericsson — or anything else — their message is (by default): If you want to order your toilet rolls on the train, sod off and buy an iPhone.

Unfortunately that isn’t a sustainable or sensible suggestion. It’s like suggesting customers trying to use Ocado Online from their Mac laptop should go and buy a PC first. Or vice versa.

Jon-from-Ocado goes on to point out that the iPhone now accounts for 2% of their online sales.

Let’s just stop there for a moment.

TWO PERCENT?

Their heads must button up the back.

TWO PERCENT of your sales go via mobile and you’ve limited that to ONLY iPhones?

What about Nokia?

What about Samsung?

What about BlackBerry?

It beggars belief, it really does.

The Cost Issue

Of course it’s expensive to develop on multiple platforms. Yes indeed. The kind of expense that small developers simply can’t cope with. And that’s entirely understandable. But if you’re an online retail giant — and TWO PERCENT of your sales are coming from iPhone already — what’s stopping you reaching out to other platforms?

Well it’s probably because it’s difficult.

That’s right. The one thing most digital agencies don’t tell their clients is that they don’t have a flucking clue how to develop for the other platforms.

Do ask your mobile agency about developing on Nokia. Or BlackBerry. Or Vodafone 360.  Watch their horrified look. Watch their faces screw up with mock disdain. It’s no longer possible to dismiss anything other than iPhone as ‘irrelevant’ or ‘not ready for prime time’.

This poses a real challenge for the Nike-wearing digital agency fraternity, who’ve had a really nice time knocking back the iPhone apps at pretty good rates.  Most of them have no experience with any other platforms. Most of them will — when your call comes in — be reaching for the phone number of that Eastern European mobile developer company, because the agency themselves — seriously — can’t tell a BlackBerry from a Samsung.

That’s going to become quite a business challenge for a lot of companies, soon.

It’s Not Just Ocado

Of course it’s not just Ocado guilty of this iFascism (“only focusing on the iPhone”) — the industry is rife with it. While everyone is busy competing with each other on the iPhone, there’s a land-grab beginning on the other platforms. It’s been ok to ignore these platforms whilst they’ve been busy struggling to establish themselves.

They’re established now.

And if you’re not developing for these other platforms, if you think they’re irrelevant — be very careful. They’re now coming of age and looking for their own superstars to rise up and dominate their charts. Heroes are being made on a daily basis across the other platforms. Even BlackBerry’s AppWorld has now started creating millionaires out of developers who were smart enough to get stuck in way before the hordes descend.

It’s time for me to calm down now.

Update: For the Americans, here’s the definition of ‘wet‘.

Is Apple about to bake advertising into the iPhone SDK?

Friday, March 5th, 2010

o2’s James Parton picked up this Mobile Entertainment story, Apple to integrate advertising into iPhone SDK.

Mobile Entertainment’s Stuart Dredge noticed this job posting that gives a hint that Apple may well integrate advertising into the iPhone SDK.

That has quite a few implications for the mobile marketing industry — much of it (rightly or wrongly) based around the Jesus Phone. It’ s a logical move to manage the advertising inventory on behalf of the developers. Most of the developers I speak to are far more concerned about creating smart applications that garner attention (and/or purchases) rather than worrying about the actual advertising network they use to support their free products. I almost feel that for many, advertising is the last thing developers reach for. Once they’ve made their app, they’ll integrate the relevant AdMob functions and boom… they’re done.

If Apple were to make it point-and-click simple to integrate advertising — literally a ‘insert banner ad here’ function in the SDK, that could well put a lot of other networks out in the cold. Would Apple *ban* them? Or simply make sure that it was a no brainer for developers to select Apple first and then give an option for a developer to choose another ad network?

As Stuart’s post points out, RIM has been working on something similar for some time — if memory serves, it’s announcement more or less got a round of applause from the gathered partners at the BlackBerry Alliance Partner event I attended last year.

AdMob famously own the iPhone ad space after their concerted push that began early last year — they and the rest of the marketplace will no doubt be watching Apple very, very carefully.

The most pointless iPhone applications: Anti-theft apps

Monday, March 1st, 2010

I keep on getting press releases sent in from, I imagine, really nice, really earnest mobile developers who have decided to crack the nightmare that is having your iPhone stolen. Or any phone for that matter, but the iPhone, it’s in a class of it’s own. First of all, if you’re a Vodafone UK subscriber and you’d like to protect your iPhone, you’ll have to stump up for £12.99 per month for insurance. Standing at the sales desk when I bought my wife’s one, I saw that the sales chap sensibly added the insurance without telling me. Again.

Telling any customer who’s just selected their line rental that there’s another £12.99 to pay each month just-in-case doesn’t go down too well. Especially when you do the 12.99 x 24 month calculation (£311.76).

But in terms of preventing your iPhone from getting stolen, what can you do? Well you can download a plethora of bollocks applications that will lock your iPhone. They really will lock it solid. They can report the phone’s location, they can prevent the device from being restarted, oh there’s a whole host of things they can do.

Provided, that is, you start them in the first place. And leave said application running.

Because an iPhone does not have background processing capability, there’s next to f-all you can do with anti-theft applications. Rafe and I saw a fantastic application at Mobile World Congress that embeds itself into the low-level parts of the Symbian operating system and will truly protect your device. You run the application and it sits in the background until it’s needed. Leave the handset for 30 seconds and it’ll automatically activate. Smart and useful. We’ll be bringing you a video of this in action soon.

With all these iPhone security applications, the best they can offer is please-remember-to-start-me functionality. Start the app before you put the phone down where it’s likely to get stolen, then your phone will be protected.

So, for example, if you’re sitting out at a nice cafe on Las Ramblas in Barcelona — and you decide to have your handset out on display — you must activate the security application whilst it’s sitting there. Just in case, right?

If you forget to activate the security application — which almost everyone does — then you’re screwed.

I don’t know why people are actually buying them.

I’d be really interested to see an iPhone anti-theft application that actually works without you having to activate it.

Transformers Comic hits the iPhone App Store

Monday, March 1st, 2010

I caught this press release and thought of you, dear reader.

Well, maybe not you… but there are, I guess, hundreds of Transformers fans reading Mobile Industry Review. I kid ye not. I think it’s a generational thing. I’ll give you an idea of just how fanatical some of you are about Transformers: About 2 years ago, I was in Tesco with some readers. I won’t bore you with *why* I was in Tesco, I just was. One of the chaps with me spied a toy on display out of the corner of his eye. It was a Transformers AutoBot. A piece of plastic.

“Errr,” he said, “I, errr…” and he picked it up.

I looked at him for some kind of explanation.

“I’m, errr, I’m just a big fan,” he said. He bought the toy and then proceeded to educate me in the ways of Transformers. Although it’s ostensibly the subject of a children’s toy range and television programme, there’s apparently a huge backstory that is of significant appeal to science fiction fans around the planet.

So it’s with no small amount of delight, Transformers fans, that I tell you Titan Publishing has released the first of it’s super-smart Comics for iPhone. In this first edition, Transformers author, Simon Furman, gives the exclusive background to the characters in the blockbuster movie, detailing Optimus Prime’s desperate battle with Megatron’s forces.

You remember now, right? Optimus Prime is the goodie. Megatron’s the baddie.

Some screenshots:

And the direct link to the iPhone App Store: Transformers UK

The app is unfortunately only available in the UK and Ireland — plus if you’ve got anything other than an iPhone/iPod (and possibly a Sony PSP), you’re totally and utterly screwed because the developer, like most, is iFascist — i.e. doesn’t care about other mobile platforms. Hopefully that will change in time.

Help: Creating and presenting RADAR (Spider) graphics on iPhone

Tuesday, December 15th, 2009

I saw this marketplace enquiry from Jim Ward on MomoLondon’s forum and thought it might be useful for some readers. Can anyone help? If so, drop me a note (ewan@mobileindustryreview.com) and I’ll forward your enquiry directly to Jim.

Hi

Does anyone have any expertise on this? I am looking to have a Performance Management App created and want to sub-contract the work. Unsure if Server or Client app is best – as I need the server to be able to recall them.

Anyone with skills and interested, please email me,

Thanks

Jim

Tesco’s iPhone 3G: £222 + £20/mth, 3GS free @ £60/mth

Thursday, December 10th, 2009

Here’s the news straight from the Tesco release….

iPhone 3G and iPhone 3GS will be available to Tesco customers from just £20 a month, the lowest monthly contract price in the UK market. Tesco Mobile will also offer the first ever 12 month iPhone contract in the UK. Tesco Mobile will be the first mobile network to offer iPhone 3GS 16GB for free with unlimited calls, texts, and browsing, on a 24 month contract, for £60 a month.*

Here’s the schedule…

image001

All the details you need: http://www.tescomobileiphone.com/

The release concludes with this statement:

With 42 million shopping visitors a week into Tesco stores, and great value price plans on offer, the network expects consumer demand to be extremely high.

I wonder just how many impulse purchases Tesco will be able to generate…


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