Posts Tagged ‘mobile web’

Mobamingle – a Japanese mobile internet success story expanding internationally

Friday, January 30th, 2009

Happy Friday! James from mjelly.com here at Mobile Industry Review for another “Mobile 2.0 service of the week”.

So far we’ve covered mobile 2.0 apps from all over the world from Mig33 in Australia, Itsmy in Germany, Mocospace in the US to ebuddy and Nimbuzz in Holland and this week we’re going East with Mobamingle - the international version of THE SMASH HIT Japanese mobile service Mobile Game Town.

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What is it?

Mobamingle or Mbmgl was launched in Q4 last year by the Japanese mobile internet giant Dena as an attempt to repeat the success of Mobile Game Town in the US and Europe.

For those who don’t know Mobile GameTown is one of the world’s most successful mobile internet services.  The site is based around a mobile avatar community with the usual chat and social features.  However, Mobile Gametown (or Mobage Town for short) also provides a range of flash games and other services like mobile story telling – a new kind of mobile user-generated content format.  The site has:

- 10m plus users

- 15 bn monthly page views

- $200m in annual revenues from a mix of advertising/ affiliate deals and sales of its internal currency

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Mobamingle provides a very similar service aimed at the US and other countries including the UK, and Europe.  All the main features are there including all the community elements (groups, forums) as well as the mobile story-writing feature.

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The main big difference is that Mobamingle doesn’t yet offer the huge range of flash-based free mobile games that have been key to growing traction for the service in Japan.  Even today, support for, and awareness of flash in mobile handsets is pretty low in the West.  However, Mobamingle DOES feature the full-on cutesy Japanese style avatars!

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Why is it interesting?

Mobamingle heralds a new wave of Japanese mobile businesses expanding internationally.  The first wave was all about big acquisitions, such as the service provider itouch being acquired by For-side in 2005, or the string of acquisitions that Index made between 2004-5 (123 Multimedia, Mobliss).  The second wave is going to be different – sites and services which have worked in Japan are going to create international versions and use the learnings and technologies they’ve developed to succeed.

Having Japanese players enter the market is going to mean local players have to really RAISE THEIR GAME.  Dena is reportedly investing $3m in the international launch of mbmgl and the site is amazing usability-wise with some great design touches and a BEAUTIFUL mobile UI.

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These new services could also help to spread new mobile business models in the US and Europe.  For example, Mobile Game Town’s use of virtual currency is already being adopted by US and European mobile startups like Heysan, Itsmy and FlirtomaticIf sites like Mobamingle can help get consumers used to the idea of paying for mobile services beyond ringtones and other personalisation content then the whole industry could see a huge boom in revenue.

The launch of Mobamingle can only be good news for the mobile web – it’s a massive bet that mobile internet is taking off in the US and Europe and that consumers are ready for mobile-only social services like this.  We have been waiting nearly a decade for the success of Japanese mobile internet to be replicated over here and it looks like it might finally be happening.

You can find Mbmgl on mjelly, which is a directory of the top mobile sites and other stuff at mjelly.com (PC) and m.mjelly.com (mobile)

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Mobile web dead or just sleeping?

Wednesday, April 16th, 2008

Mowser was a browser that would take sites designed for the web and render them for mobiles, launched last year. I say was, because its founder, Russell Beattie has decided to pull the plug after struggling to find funding.

Aside from his debts, Beattie said on his blog that he decided to stop development on the browser because “I don’t actually believe in the “Mobile Web” anymore, and therefore am less inclined to spend time and effort in a market I think is limited at best, and dying at worst. I’m talking specifically about sites that are geared 100% towards mobile phones and have little to no PC web presence”.

But Beattie isn’t suggesting that people don’t want to use the mobile web *at all*, just they don’t want to use it when it feels so much worse than a PC browser. The solution to getting more web traffic, he says, is better devices and better browsers. Here here. Perhaps if every phone had a whizzy browser and a big screen, the mobile web would be used everywhere. But given we’re years off mid tier and low tier devices getting such capabilities, if they ever do, is there a way of encouraging mobile web take up in the meantime?


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