Posts Tagged ‘MobileDeveloperTV’

o2 gets Palm Pre for Christmas in the UK

Tuesday, May 26th, 2009

Poor old Orange. They didn’t get the Palm Pre. And I think they really could have done with it. Neither did Vodafone but it’s not as if they need it, do they?

o2 — usually connected with the iPhone when you’re talking about the UK, is now set to become the official Palm Pre exclusive operator, reports New Media Age.

But not until Christmas.

Even though the Pre is due to hit the United States in 14 days, the British Pre fans are going to have to wait another 6 months. Sorry.

What an arse? ;-)
The solution? Fly to San Francisco and pick one up… if you’ve got a spare few thousand dollars.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Nokia Ovi Store is open for business

Tuesday, May 26th, 2009

Over the weekend, Nokia Ovi Store was soft-launched in Australia this weekend to allow the team, sweat pour off the proverbial forehead, to check everything was ready for launch.

And it is.

We’re live. And the mobile industry is changed for good.

Finally you can deploy an application, easily, for Nokia customers. It used to be an absolutely torturous process — now, the discovery is much, much improved.

Similarly, if you’d like, for example, some Star Trek wallpapers on your Nokia, you can now click-click and be done. No more arsing around. Fantastic.

Here’s a screenshot from the desktop:



The store is wholly sluggish this morning because the whole world and his dog is checking in, downloading and playing around.

You can already see just how massively successful the store is going to be. I’m looking at a ‘futuristic‘ Star Trek Ringtone — that’s priced free. On the right hand side I’ve got these options:

And it’s free? I’ll have that.

As for billing, well your operator will take care of your purchase processing in Australia, Britain, Germany, Ireland, Italy, Russia, Singapore and Spain. So it’s just one click to buy. Magic from a mobile developer standpoint. I’m going to give it a try in a few minutes.

And for revenue sharing? Well 30% revenue share is fast becoming standard across the app store world and Nokia is keeping to that — there are a few questions over exactly how the splits will work but I’m sure we’ll see some further clarification on this soon.

Here’s what store.ovi.com looks like on my Nokia N82 browser:

I’ll download the app and take you on a tour shortly.

For now… the Ovi Store is live… let’s see what everyone thinks about it!

The address you need: http://store.ovi.com

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Mark Curtis of Flirtomatic: Don’t forget the mobile web

Friday, May 22nd, 2009

I popped by the Flirtomatic London offices today to meet with founder Mark Curtis and the team. I’ve long been a follower (and fan) of Flirtomatic (check out the MIR archive coverage) and particularly fascinated with how they’ve managed to build such a massive base of users via the mobile web.

Flirtomatic is, as you might have guessed, all about flirting — not necessarily dating in the traditional sense. Mark and his team are uber-smart. They’ve got the sign-up time down to approximately 45 seconds via mobile. So if you click on an advert or if you visit via an operator portal link, you’ll be able to become a member extremely quickly. This fastidious and razor-sharp focus on the sign-up process has helped them garner a massive, massive user-base.

Mark was telling me that when they started, they used to convert just over a third of sign-ups into active users (and by active, they mean ’sends a flirt message’, not just logging in). They’ve now got that ratio up to 70% – a simply phenomenal figure.

I spent a few hours with Mark discussing his take on mobile development. The resulting interview is fantastic food for thought. Firtomatic have built a solid foundation of decent, healthy and increasing revenue through mobile web. Why? Well, he explains in some detail on camera and makes some super observations.

If you’re after some highlights, try these snippets for size:

* They users bought 14,000 virtual engagement rings in 72 hours to celebrate the leap year back in 2008.
* Don’t write off credit cards as a method of payment. 10% of Flirtomatic’s revenue is derived from credit cards — details of which are input via the mobile browser!
* Vodafone UK’s ‘free data’ day on May 1st for PAYG users boosted sign-ups 13 times.
* iPhone users are by far the longest to validate (i.e. confirm) their accounts — in some cases it takes four days for a user to login to their email to validate their account.
* The N95 remains one of their most popular handsets by traffic.
* On average within 2 hours of signing up, males get roughly 4 flirtomatic messages from other users. Females get about 20!
* They money is in visibility (i.e. users paying to improve their rankings/ratings). That point is probably one of the most incisive takeaways.
* It’s not necessarily about apps. I think a lot of developers will be very interested to understand why Mark and his team simply haven’t bothered with mobile applications as yet.

We also did a walk-about of Flirtomatic’s Towers, indeed they’re now a proper tower since new additions have led them to expand on to a second floor. Mark did a quick introduction to the staff before we sat down and got talking.

Mark’s video(s) should be up shortly. If you’d like a reminder, we’ve got a nifty function that will update you by email every time we post. Subscribe here.

(That screencap above of Mark is from the video import.)

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Android cometh: Sony Ericsson confirms Android 2.0 handsets

Friday, May 22nd, 2009

Goodness me it’s getting interesting in the mobile industry.

For years I’ve been screaming with utter annoyance at the absolute rubbish Sony Ericsson has been vomiting into the marketplace. Their devices are amongst the nicest engineered on the planet. They’re well built, stylish, reliable and the cameras are simply amazing.

But the dumb operating system (or, more accurately, the stupidly limited UI) is — literally — from the 1990s.

I positively loved their K800i handset — a class leading device in it’s time — and I’ve continued to admire the workmanship of their more recent models — but actually using a Sony Ericsson is akin to jumping in an Ashes to Ashes style timewarp back to 1990.

It’s pretty accurate to refer to a Sony Ericsson user as a Mobile Caveman. Just like a human caveman, a Mobile Caveman (”MobCav, anyone?”) is able to manage life’s various transactions (fire, food, sex) but when it comes to anything more enlightened or connected, no dice.

Your Sony handset will browse the ‘mobile web’. Cool. It will — with quite a bit of persuasion — synchronise your address book. You can play music on it. You can even play game(s) on it.

But put a top of the range Sony handset next to other class leaders (iPhone, G1/G2, Palm Pre, Nokia N-Series) and it’s immediately clear it’s not in the same league.

Don’t get me started on developing for a Sony Ericsson.

Besides from a degree in Nuclear Physics (with hons and some fannying about with the Dean’s List), you’ll need a massive budget and the patience of a demigod to develop for the current range of Sony Ericssons.

The Xperia device is … well, let’s put it this way, have you seen anyone with an Xperia recently? Hobbled by a ridiculous, ridiculous Microsoft bollocks operating system, the Xperia was never, ever going anywhere.

“Why won’t they go Android?” I used to scream, “Can you imagine how brilliant a Sony Ericsson would be with Android?”

Well… it’s happening.

Finally.

It had to happen. It was inevitable. Just like Apple bringing out an iPhone (they had to make the move or surrender the mobile music market to the likes of Nokia).

Slashphone reports that at a recent showcase in Taiwan, Peter Ang, the Sony Ericsson VP of Marketing, confirmed Android is now a key operating system for the company. Along with Symbian and Windows. Gah.

Sony’s Android handset(s) are due to arrive with Android 2.0 — and there’s speculation (from Chris Davies over at Android Community.com) that the devices will sport a proprietary UI along the lines of the Xperia UI.

The upshot?

Upgrade Android in your estimations. With the consumer giants such as Sony Ericsson (and Samsung) jumping in, it won’t be long before high-end (and shortly after, mid-tier and low-end) normal mobile users (”normobs”) will be shopping for their Apps via the Android Marketplace.

Exciting news.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Vodafone’s ‘App Store’: Mobile developers respond

Tuesday, May 12th, 2009

I just published Vodafone’s news regarding their ‘app store’ initiative — and I’m already getting questions and reaction in from developers.

Here are some quotes right off the press from some mobile developers. (I have removed names).

- “I’d like to know how much of my revenues they’ll demand.”

- “I like the ease of billing and the potential of micro-payments.”

- “I suspect they’ll take 30% just like Apple / Nokia etc. I hope it’s not more than that.”

- “It’s just another App store – we WILL develop for it, obviously, but only because I’m yet to see which store will capture the minds of consumers.”

- “I very much like the concept. Especially if one SDK works across a number of MNOs. That would be really cool.”

- “Is this too good to be true? It sure looks like it.”

- “If they were REALLY thinking of developers, they’d be finding a way to reduce the amount of work we need to do across the various mobile programming languages. Perhaps they are, I can’t quite work it out yet.”

- “Interesting, interesting… that’s all I have to say until you tell us more, Ewan.”

I’m aiming to have more information soon! If you’ve got a comment or opinion, drop me a note — ewan@mobiledeveloper.tv.

(I regularly tap up people for live reaction — if you’d like to be on that list, add me at ewanmacleod@gmail.com on Google Talk or ewanjmacleod on Skype.)

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Vodafone’s write-once run-anywhere ‘app store’ for 289m customers

Tuesday, May 12th, 2009

I’ve been hearing lots about Vodafone in recent weeks and I’m delighted to write that their new initiative is now publicly en-route.

If you’re a mobile developer — or an internet developer with designs on mobile — today’s news deserves a sit-down analysis and big think by you and your colleagues.

How would you like an entirely managed method of reaching up to 289 million users worldwide via Vodafone’s own ‘app store’ with the billing taken care of?

I’ve put ‘app store’ in inverted commas because, although there isn’t a mention of the term in their official announcement, that’s more or less what it’s promising to be. Or, at least, that’s a quick summary from me.

Vodafone have done a rather good job of the announcement, so instead of re-writing it, here it is:

Vodafone is to stimulate a new generation of mobile internet applications by providing internet service developers with a single point of access to Vodafone’s global customer base.

Developers will only need to create internet applications once in order to reach millions of Vodafone customers on any device and will be able to charge for it directly through Vodafone’s billing system. This will provide internet content partners, such as the media or game developers, with a cost-efficient and effective micro-payments system to reach all customers on mobile devices.

Vodafone will also provide partners and developers with customer controlled access to other network capabilities, such as location awareness, enabling them to create even more innovative mobile internet services and applications.

The move will be accompanied by a framework to provide customers with transparency and control over how their information is accessed and used.

The scale of the initiative will provide partners and developers with an unparalleled opportunity to increase their revenues from the mobile internet, while delivering services to Vodafone’s 289 million customers. Vodafone will also benefit from any uplift in sales under a revenue-share model.

The benefits to third-party developers and internet companies include:

- A single point of access to millions of Vodafone customers across the globe
- Faster time to market for new products and services across several operating systems and handsets
- Enhanced revenue stream opportunities
- Simplified micro-payments for services through the use of Vodafone’s existing billing systems

The benefits to customers include:

- A greater selection of more compelling internet applications and services
- More convenience and greater flexibility in paying for new services
- A simpler and more intuitive mobile internet experience
- Consistent quality of service across the entire Vodafone footprint

Vodafone will enable developers to use its direct billing capabilities to permit customers to pay for services wirelessly through their existing Vodafone pre- and post-paid accounts rather than having to input sensitive credit card data into multiple application stores.

This is expected to give customers a convenient and highly secure payment option for the different services on offer, as well as encourage greater take up.

By giving developers access to location awareness capabilities, Vodafone will enable a new generation of highly personalised user-activated and controlled services and applications that are tailored to meet the customer’s immediate requirements.

Vodafone is making the enhancements through the creation of a set of network Application Programming Interfaces (APIs) which will enable developers to build capabilities such as direct billing and location awareness into their services.

The APIs, which provide a link between the applications and the Vodafone network capabilities, will work across the entire Vodafone footprint thanks to a new layer of management technology based on Service Oriented Architecture.

Vodafone will start to offer access to selected network enablers through the Joint Innovation Lab (JIL) initiative, which is designed to help developers create useful widgets for a combined audience of up to one billion customers (across the four JIL partner networks). JIL is due to release a website and a Software Developer Kit in the summer. Vodafone is also exploring a range of other ways to expose its network enablers to the broadest possible audience.

“Vodafone is making these changes to make it easier for third parties to develop attractive new services as well as bill and support our customers through our network capabilities in all markets,” said Vittorio Colao CEO of Vodafone. “By giving them simple access to our global customer base and network assets, such as direct billing and location awareness, we will help them to make more money while providing our customers with the innovative services that they want.”

I’ve got a lot of questions. This sounds rather good. Especially the join innovation lab concept.

Can they pull it off? And whilst we’re talking about 289 million customers (or, potentially a billion), how realistic is that considering X million of them are currently sporting rubbish Motorola RAZR handsets? What does this mean for Vodafone support of Nokia’s Ovi? What exactly are Vodafone going to have to put on every handset to support this?

Or are we actually talking about a sooped-up set of mobile web pages that, whilst sounding good (especially to nervous shareholders looking for a response to Apple), isn’t actually going to blow any doors off this year, next year, or this decade?

I hope those questions — and more — will be answered initially in today’s 3pm call. I’m also going to see if I can get some interviews on camera soon.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Mobile Developer TV is heading to Paris

Wednesday, May 6th, 2009

We haven’t launched officially yet (where ‘official’ = deciding on a logo, implementing the theme) but the diary is already choc-a-bloc here at Mobile Developer TV.

We’re putting on an event this month in Paris, France. I’ll have more details soon — but I can say that the event will be in the last week of this month and it’s set to feature some of the hottest mobile developers in France.

Much like the previous Developer event we held back in January (at Mobile Industry Review), we’ll be interviewing every single attendee, doing some show-and-tells demonstrating their applications and publishing those in a special edition of Mobile Developer TV.

France has always had a pretty decent mobile development industry — but it’s been severely hamstrung by the day-to-day realities of the European market (e.g. working with the likes of Symbian, trying to generate revenue via premium rate text). The iPhone changed all of that, though. At Mobile Monday Paris in March, I saw a community of 300+ developers electrified by the opportunities offered by the end-to-end iTunes platform.

It’s most certainly not all about iPhone, especially in such a Nokia-centric country and continent, but iPhone is, of course, garnering the lion’s share of attention and support from newly revitalised investors.

So I’m looking forward to visiting Paris. I’ll have more details up soon, we’re just confirming the date and venue.

Meantime if you’d like to come along to the event, just drop me a note (ewan@mobiledeveloper.tv) and I’ll keep you updated.

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

Help: Is this a mobile developer FAIL?

Saturday, May 2nd, 2009

Whilst we get busy with the new design and arranging of developer interviews, I need your assistance on this conundrum. I’m not sure whether it’s a complete ‘FAIL’ (as the phrase goes) on the part of the developer, or whether it’s just-one-of-those-things.

I’ve been using my Android G1 a lot since I arrived in America because, conveniently, my US T-Mobile sim works perfectly with it (even though it’s a UK device). I didn’t have to do any configuration since HTC thoughtfully included the T-Mobile US web settings on the device already.

So I’ve been taking pictures.

As you do in a city as nice and as varied as San Francisco.

I’d like to send them directly to Flickr. Since there’s no ShoZu service on Android at the moment (and I haven’t re-installed Pixelpipe yet) I thought I’d have a look around the Marketplace on Android.

Unlike others, I take it upon myself to buy as many applications as possible. I did a certain amount of evaluation on ‘Flickr Upload’ when I came across it. From memory it was $0.99. Or perhaps less.

I scrolled down to the comments.

On the 28th of April, ‘Matthew’ commented:

Works wonderfully. Well integrated.

.. and he gave it five stars.

I suspect Matthew is referring to the share option. When you take a photo on Android, there’s a button that pops up called ‘Share’. Click on that and you get the choice of sharing by Email, by Google Mail or — to Flickr (enabled by this application). Smart. I was warming to the concept.

I noted that it’s had between 100-500 downloads. Ok. Not a brilliant well-trodden path. I continued with the comment review.

On the 21st of April, ‘z0mbix’ commented:

Will not authorise with flickr on t-mobile/G1. Can’t get any reply from the developers em[ail]…

Er.

I’d gone off it right away.

The final comment on the app’s frontpage was a day before z0mbix’s one from Benjamin:

Exactly what I was looking for works perfectly

Hmmm.

Z0mbix’s comment put me right off. But I reasoned there must be a reason, maybe he/she didn’t know what they were doing? Afterall if Benjamin and Matthew each had a good experience, I should be ok?

Right?

As I walked out of the Westfield Mall in downtown San Francisco I spotted an advert I wanted to write about. I decided to download Flickr Upload there and then, configure it and get moving.

I paid the money, the app downloaded and within seconds I’d got to the main prompt, asking me to authorise my Flickr account to work with it. Fair enough.

I typed in my Yahoo account username and password and hit ‘login’.

Nothing happened.

Nothing.

The screen went blank.

Er.

‘I’ve just paid a dollar for this,’ I thought, rather disappointed. I was experiencing the pain of fellow user, z0mbix.

I tried again. Maybe I typed my details wrong?

Again it failed. The app just sat on a blank screen like this:

Rubbish!

I ended up sending the photo to my email account and walked home, rather annoyed with myself.

I was annoyed because I thought I’d obviously got my Yahoo password wrong.

What self respecting developer would allow an application to go live — a chargeable application at that — which doesn’t actually work?

Then I reasoned that it must be a Yahoo screw-up and spent a good few blocks cursing them in my mind.

I got back to my desktop and immediately changed my Yahoo password to check I had it correct.

Again I tried authorising the app.

Nothing. Nada.

I’ve bought a dud.

I don’t know who is responsible. It COULD be Yahoo, entirely. But one assumes that the two other recent commenters on Android Marketplace aren’t lying and they got it to work.

I’ve tried a few times over the past few days to activate it to no avail.

So I looked up the developer online.

They’re called Macrospecs and they’re a privately-owned startup in the bay area.

Ah hah! They’ll have a GetSatisfaction page, right? Or a forum or something?

No.

Nothing!

It’s a one-page website and — ultra annoyingly — the ‘contact’ page goes straight through to their email address.

Confusingly there is absolutely no reference to the Flickr Upload application on their site.

I then had a look back on the Android Marketplace and saw that the ‘developer site’ is listed as FaceofMobile.com/Flickr. Ah hah!

No, hold your excitement.

This is the entire site:

Yup… it’s one page. It consists of three screenshots and a macrospecs logo, with no link. No contact details. No support option. Nothing.

In fairness to the developer, one wouldn’t expect that many support enquiries from an application that simply sends a photo to a Flickr account. It’s not rocket science and there’s hardly any failure points.

Except the authorisation process.

And, of course, macrospecs don’t control that, Yahoo do.

Tough luck for me and z0mbix, right? If it ain’t working, you can try contacting macrospecs but it’s rather clear they don’t want to know — and are not expecting to support any enquiries.

I hunted around and I found a support forum for macrospecs’ Face of Mobile application, a $1.99 Windows Mobile Facebook app.

I suppose I could try posting there.

But I’m not feeling very welcome — or smart for buying the app. Indeed I’ve paid a dollar for the privilege.

It’s perfectly fine for it to happen to me, I have a good understanding of the trials and tribulations of mobile development — but if this is the experience of your average consumer who’s just picked up a G1 or G2 and is expecting 100% friction-free total quality-assured service from the Android Marketplace, they’re not going to be at all impressed.

Like the ringtone marketplace a few years ago — you’ll pay once and if the experience sucks, you definitely won’t ever pay again.

What’s the right response?

Is this a FAIL on the part of the team at macrospecs? Is it a Yahoo FAIL?

Or is it an Android FAIL?

Would this have happened on an iPhone?

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Originally published on Mobile Developer TV and automatically republished here on Mobile Industry Review. View the original post.

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